Throughout the rest of the guide, I'll end up explaining what most of them do. If you wish to simply copy my settings, feel free to. This is my recommended userconfig for Half-Life. This guide will teach you how to disable texture filtering for Half-Life, and will also work with all other GoldSrc engine games/mods like Blue Shift, Counter-Strike, etc. Disabling texture filtering will unblur all textures giving your game a sharp, clean, pixelated look should you desire. (Make sure you replace the "txt" extension with the "cfg" extension.)Īny commands you put in here will be executed when the game starts up, or when you apply settings in the options menu. Texture filtering blurs sprites and the textures. The 25th anniversary update after some bug fixes and probably still has bugs as a result of it.Notes:- Texture filtering disabled- HD models turned off- MP3. If it does not exist, create it by making a new text file and renaming it to " userconfig.cfg"! You should now have the Steam "Half-Life" folder open in your file explorer.Go to the "Local Files" tab and select "Browse". Default, counting pixels only looks good on 2d sprites, not 3d models. Find Half-Life in your Steam Library game list. What is YOUR preferred texture filtering Basically, do you like pixellated textures that almost look software rendered, or do u prefer the blurry, default textures.How does one do such a thing? I'm so glad you asked!įirstly: we will access / create our config file! (Many commands don't archive automatically when entered through the console.) 4/24/22 - Updated the recommended FOV to 107 (previously was 120)Īny changes you make to settings via commands should be saved in a configuration file to ensure these settings are applied each time the game starts up.I have also attempted to keep this guide free of anything that could be considered a spoiler, for people on their first play-through.Īny console commands provided here can be saved with either method shown below! The exception being launch parameters, which must be put in your game's launch options. This guide may be labeled as a Half-Life guide but, many of the settings here will apply to multiple or even all games running on the GoldSrc engine (such as Counter-Strike, Team Fortress: Classic, and the almighty Ricochet). This guide will inform you of the options you have at your disposal! Coming from a gamer that owned Half-Life day one on my first gaming PC which was a Pentium II 233 / ATI Rage 128, the original game only allowed you to select 3 rendering methods ( software, D3D, OpenGL ) Software had no filtering, but d3d/OpenGL did and was intended. While Valve has done a pretty good job of keeping their classic titles up-to-date for modern machines, it's become obvious to me over my time as a Half-Life enthusiast that some of the settings these games ship with are sub-optimal. I'll update it soon to reflect the changes. I have disabled filtering for the map, but things like the hev suit and weapons are still blurred. NOTE: This guide has not been updated for the 25th anniversary! Some of the problems described here have been fixed.
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